CHAPTER 6: COMPUTER CODING – SCIENCE STANDARD FOUR NOTES

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CHAPTER 6: COMPUTER CODING – SCIENCE STANDARD FOUR NOTES

DEMONSTRATE MASTERY OF ICT SKILLS

Use ICT for learning

(A) SIMPLE ICT GAMES

What is the simple game?

Simple games are those games that provide critical thinking and entertainment.

– Various scientific ideas can be presented through simple games.

– Some games can be played well through ICT devices such as

  1. Desktop computer
  2. Laptop
  3. Tablets
  4. Phones

Exercise 01

  1. What is a simple ict game?
  2. Mention ICT devices used to play simple ict games.

Advantage of using simple games in learning

  • Creating happiness and confidence in learning.
  • It helps to learn independently and in groups.
  • It improves creativity and problem solving.

Exercise 02

  1. Mention three advantage of simple ict games in learning
  2. What is G-Compris?
  3. Mention six simple ict games you know.

COMPUTER CODING

The ICT games

Are those games that can be played in ICT devices?

  • – it has goals and instructions on how to play.
  • – They are arranged based on the learning of simple to difficult ideas.
  • – Examples of ICT games include;

MAZE GAME

Exercise 03 (MAZE GAME)

  1. What happens when tux bumps into a wall in the maze?
  2. Did you ever guide Tux in the wrong direction ? what happened then?
  3. Did you correct Tux’s direction after realising it was wrong ? How did you do it?
  4. How did you direct Tux through the maze?
  5. What daily activities or other games are related to the maze game?

PATH ENCODING

Exercise 04 ( PATH ENCODING)

  1. What happens when Tux steps into the wrong part?
  2. What takes place when Tux walks into areas with things like trees or bushes?
  3. How many times did you make a wrong move?
  4. How can you use the playing skills of the game at school or home?

PATH DECODING

Exercise 05 (PATH DECODING)

  1. What happens when Tux steps on squares of the grid with obstacles like rocks or lakes?
  2. How many wrong moves did you make?
  3. What did you do to reduce the number of wrong moves in your next levels?
  4. Explain the tricks you used to complete the game without making any error.
  5. What skills did you learn from the game?

SIMPLIFIED TOWER OF HANOI

Exercise 06 (SIMPLIFIED TOWER OF HANOI)

  1. What happens when you successfully build the entire tower in the empty area?
  2. Can you move a piece from the bottom of the tower before moving the pieces on top? Why?
  3. What rules did you learn about the order in which the pieces are arranged?
  4. What lesson did you learn from this game?

Exercise 07 (TOWER OF HANOI)

  1. Did you find this tower of Hanoi game easier or harder than the simplified tower of Hanoi game? Why?
  2. What happens when you place a larger piece on top of a smaller one?
  3. What daily activities are related to this game?

SIMPLE DRAWING GAME

Exercise 08 (SIMPLE DRAWING GAME)

  1. How many artworks did you create?
  2. What kinds of shapes did you colour?
  3. What kinds of colours did you use more to colour? Why?
  4. What did you learn about painting the artworks with more colours?
  5. What was interesting about this game?

PROGRAMMING MAZE

Exercise 09 (PROGRAMMING MAZE GAME)

  1. How many times did you help Tux find its fish meal?
  2. What moves did you use to guide Tux to the fish?
  3. How could you predict and plan techniques to move Tux?
  4. Which game was the most interesting for you?
  5. What made that game more interesting?
  6. What important things did you learn from playing these games?
  7. How can you use the games to do other things at home or school?
  8. Why is it important to use simple games in leaning?

Practical/experiment should be done in simple ict games

NAME OF EXPERIMENT

MATERIALS

1.Navigating a maze

2.Find the way

3.Find the logic

4.Using logic

5.Creating your own painting

6.Feeding tux

– Desktop computer

– Personal computer (PC)

– Tablets

– Mobile phones

CHAPTER 6: COMPUTER CODING – SCIENCE STANDARD FOUR NOTES

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